ShipYard II

Description
This shipyard is proven to be efficient at what it does. Smaller than most shipyards it can be used to produce some top of the line fighters and even some freighters. While it is unable to manufacture large capital ships it still sticks with its formidable competition. Its design is not painful to look at, but it is not a glorious station to look at either. Two vertical cylinders like stations connect on opposite sides of the yard where the ship is built. The yard appears to be nothing more than a metal cage, but rather it is a series of durasteel bars connecting at key points to make a highly capable structure where ships can be produced in a timely and quality manner. While the station is equipped with heavy lasers and a concussion missile launcher it won't be able to take a full out assault on it. The deflector shield is fairly strong and the hull is reinforced but these defenses should only be considered one notch above minimal. While it may be able to handle the occasional raider party a well organized and heavily armed military assault would tear it apart. This station would be best suited away from most conflict not having to worry about an attack.

Station Abilities:
Docking bay Hanger Bay Escape Pods: 40 Docking Ports: 2 Production

Construction Statistics
AVG Build Time:30-40 days AVG Build Cost:8,649,276 cr CA RM Price:: 56,564,210 Cr

Affiliation: - Hoersch-Kessel Drive, Inc.

Raw Material Requirements: Quantum (Used in Armour): 1,211 Meleenium (Durasteel): 3,422 Ardanium (Fuel Canisters): 240 Rudic (Electronics): 307 Rock Ivory (Antigrav Unit): 120 Tibanna Gas (Blasters / Lasers): 60 Varium (Droids / Equipment): 5,320 Lommite (Transparisteel): 768

Construction Examples
In System - 8,649,276 - 8,569,925 - 8,728,628 - 10,429,163

Out of System -none-